Final Fantasy Xv Can I Fight Naglfar Again
Dominator
Earlier you become afterwards those Tonberries, though, it's a practiced idea to circular upwards some more nice weapons (and fifty-fifty an accessory). Travel to the Alstor Slough Parking Spot and look to the north-w to spot a giant radio tower backside some trees. Head northward into the wilderness to find a trail and follow the trail to an outpost, where y'all can at present find a Treasure Spot ( Dominator ) nigh a building. This greatsword has holy attributes, making it great for daemons, but you might want to switch to another when fighting enemies during the day.
Dragoon Lance
For the side by side weapon, head to the Coernix Station - Cauthess parking spot. Commencement following the road north and as it curves west, stopping once you see a crater to the north of you on the map. Instead of going to the crater, caput direct south from there to notice a little valley of sorts. Yous'll know you're in the right identify when you detect a harvesting spot for Wild Onions and some Voretooths. In one case the area is cleared, look for the upper area you can achieve by jumping, which is where you lot'll spot the treasure spot with the Dragoon Lance .
Diamond Bracelet
The next item is going to be an accompaniment, i of the strength-enhancing kind. The closest parking spot is the Taelpar Rest Expanse, but that requires yous to run a fair ways abroad, simply it's a skillful starting indicate. You can ride to the east and once you go right outside of the tunnel (blueish on your map), y'all should see a path off to your right, with a broken down car (not the quest kind) to your right. This accompaniment, the Diamond Bracelet , is right next to that car.
Champions Anklet
If you wish to catch a Champion's Anklet, first travel to the Cauthess Residual Area and look to the southeast on your map to spot a large crater. Brand your manner at that place to find a angling spot called The Archaean's Mirror and wait for the big rock correct next to the fishing hole, where you'll observe the Champion'southward Anklet .
Legend Wrapped in an Enigma
You lot tin can now continue with Randolph'due south tertiary quest, but the target only appears at night, so you might need to wait effectually… or visit a tipster and selection upwards a dark hunt, as it will enquire you if you want to look until night. Naturally this ways you won't exist camping, so food buffs aren't going to be a factor. When yous're set, travel to The Fallgrove parking spot and head to the Tomb of the Tall, to come across ii "Sir Tonberry" foes in front of the tomb. If yous didn't do the Master Tonberry hunt in Altissia, so you lot might recollect these are similar to lesser Tonberries yous may have encountered. They're not.
Showtime thing to note is that these foes are far more sturdy than their unknighted counterparts, as they have 372,000 Hit Points. You will find that they are weak to daggers and holy, while being strong against greatswords, fire, ice and lightning. Apparently magic isn't much of an option, either. All in all, the ideal weapon to use against them might be the Ultima Blade, since about of your impairment is probable going to come from parries and Linkstrikes.
Speaking of which, yous will apace discover out that Sir Tonberries like to do their trademark stabby move, which triggers a blocking prompt. They'll frequently do this ii or three times in quick succession. They volition besides be flipping effectually with a lightsaber of sorts, doing i of two combos, one of which ends in a blocking prompt and the other not. The biggest problem with this fight is that yous won't become many opportunities to assail the Tonberries on your own, so y'all'll have to play defensively, countering their attacks and using Phoenix Downs and Mega Phoenixes, as necessary. As usual, make utilise of techniques, your Armiger and summons as they become available and when they autumn you lot'll be able to return to Randolph for another toy: the Ziedrich .
Objective | Reward |
---|---|
For bringing the Chef's Knife to Randolph | EXP 12,000 / Ziedrich |
Cursed Legend
Talk to Randolph again to get the next quest, "Cursed Fable", and then travel to the Cauthess Rest Expanse. From in that location head upwards the road to the north-west past the imperial fort, then plough southward to accomplish the Fallaughns Haven Campground, which is a fine identify to rest and get some food in y'all. Again, general buffs work fine for the upcoming battle. When you're ready head s-westward past a crater to find the Phalaris.
This massive critter is a stronger version of the Kujata, which itself is already a dangerous foe. Bold yous oasis't fought one before (they can be found near the route leading to the Disc of Cauthess), they are big and very boring… and quite powerful every bit you might've guessed. Information technology's very possible that 1 or two hits, depending on the move, could ship you lot into Danger status. One of its more than annoying moves is when it rolls to the side, as this detail 1 cannot be phased through, so warp if you run into it rolling. It'll besides try to gore you with its humongous horns (accompanied by a charge, of grade), an set on you can block and counter, making information technology an opportunity to score some damage. Since the beast is so slow, it's piece of cake enough to become behind to perform Blindside Links, and don't forget nearly using your Techniques and the Armiger.
Keep chipping away at the beast and when it somewhen falls you'll end upwards in possession of a Resplendent Hollowhorn. Have this trophy back to Randolph and he'll reward you with a Soul Saber, which is the first sword you've obtained since the Ultima Blade that's actually worth mentioning. The Soul Saber has a lower Attack rating, but it does gain power the lower Noctis's Stamina is.
Objective | Reward |
---|---|
For pummeling the Phalaris | EXP xv,000 / Soul Saber |
Wizards Shield
Get Randolph's next quest, then promptly ignore it in favor of getting your easily on some new gear. This requires a bit of traveling about, but… well, some weapons are worth a flake of running about. Travel dorsum to the Verinas Mart - Ravatogh and from there head to the entrance to the Rock of Ravatogh dungeon. From the entrance to the dungeon turn north and search a expressionless-end to detect a Treasure Spot ( Wizard's Shield ), which boosts it's bearer'south Magic, Vitality and Ballistics resistance.
Hyper Magnum
Side by side make your mode to Old Lestallum and from there bulldoze, walk, or ride a Chocobo downwardly the highway to the west, south-west. When you reach a fork in the road turn south, simply go along your middle on the white wall to the west. When it ends, disembark and head uphill to the west, alongside (so past) the white wall until you accomplish a contend. Run north forth this debate to find a Treasure Spot ( Hyper Magnum ). This is a fine upgrade for Prompto, and it'south the final high-quality weapon you're going to get without a fight.
Wondrous Weapon
The concluding monster Randolph wants you to kill is in Fort Vaullerey, as luck would have information technology, simply before you mess with the Naglfar, you lot'd all-time come prepared. This animal - all 875,000 Striking Points and 120 levels of him - is no joke. He'south resistant to all weapon types, but he takes extra damage to burn, lightning, ice and holy. Spells, particularly Quintcast varieties, will come up in handy hither. Even better, if you're willing to complete the hunt "Feathered Giant of the Firesmoke" you can harvest Zu'due south Beaks, which volition allow you lot to create Limit Break spells (Flare, Electon, Freeze). It's helpful, only not strictly necessary. You should also become consume yourself a meal, ideally one that increases your impairment outpost. Depending on how you lot wish to do impairment to Naglfar, that could mean boosting Forcefulness, Magic or Critical Hit Rate (the "Crispy Zu Skewers" meal does this admirably).
If you're hoping for a clean, brusque fight, you're probably not going to become that, so exist sure to bring plenty of healing items (Phoenixes and Mega Phoenixes - Naglfar does also much harm to actually bother with any other sort of healing). The terrain of the northern end of Fort Vaullerey, chaotic with railings, buildings, and other impediments, isn't ideal for this fight, and volition doubtlessly complicate things for you. As for techniques you lot should have ready, brand sure Ignis has Enhancement (three applications of this will profoundly boost your damage), and Prompto should have Piercer ready to go (it lowers Naglfar's defence). Gladiolus should equip Tempest, although information technology's only worth using if there's no other possibility.
Naglfar is an ultra-powerful Deathclaw, a boss critter you fought in Affiliate 12. It'south attacks will all probable do around 7,000 - ix,999 damage to you, and largely consists of a multifariousness of laser and claw attacks. You could be a bit more sloppy and aggressive with the Deathclaw. Not so with Naglfar. How, then, to fight this animal? First, being near it is merely begging for trouble, due to its close range area-of-effect claw flurry set on. Non that y'all're rubber at a distance, simply you lot can deal with its attacks from afar. Stay away and expect for it to assail: if it uses it's sweeping light amplification by stimulated emission of radiation attack, you'll take to warp through it. If it shoots off lines of lasers, phase through the first (vertical) attack, then warp out of the range of the horizontal ones that return - this is likely its virtually unsafe set on, since it covers a broad area and the terrain will sometimes affect your ability to avoid it. If it shoots its claw at you, block it, then counter. This attack will be i of the better ways to impairment Naglfar and charge up your Armiger. But keep in listen that i fault will probably coast y'all a Phoenix Down.
As for your companions… they probably won't last also long, and it'south actually not worth the risk of trying to heighten them. When your tech bar is full, raise Ignis and immediately utilise iii Enhancements to greatly boost your weapon. Stay on the defensive, simply note that you should usually take the opportunity to Warp Strike Naglfar after it completes an attack. Later on yous do, however, be sure to immediately warp out of the manner, as it'll certainly counter attack. If your whole political party goes downwards, don't exist shy almost using a Mega Phoenix, and if you have technique bars to spare, employ Prompto's Piercer set on, or Gladiolus's Tempest. Armiger and summon when you can, but don't expect the battle to end in either case - this fight is a large matter of being patient, dodging and warping constantly, and whittling Naglfar down.
If you can't defeat Naglfar now, don't fret - he'due south non going anywhere, and you've already scored a great bargain of new gear with which to challenge new dungeons, doubtlessly resulting in you lot claiming even meliorate gear and peradventure packing abroad a few more levels. If you lot practise defeat Naglfar, however, return to Randolph for a reward fit for such a feat: the Zwill Crossblades . These daggers boast an impressive Attack rating of 345, and they're even stronger when their wielder is at total health.
Objective | Reward |
---|---|
For bringing a Squirming Bone to Randolph | EXP 20,000 / Zwill Crossblades |
Source: https://www.gamerguides.com/final-fantasy-xv/guide/walkthrough/chapter-15-end-of-the-road/sidequests-and-super-weapons-part-2
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